Gorebyss is a Water-type Pokémon (National Dex #368) with a middling stat total of 485. Of the six Nintendo Switch games GenPKM supports, it appears only in BDSP, and every copy is generated through the same PKHeX legality engine Pokémon HOME uses on deposit.
Its best stat is Sp. Atk at 114, which makes it a slow but heavy-hitting attacker. Special Attack outweighs Attack by a clear margin, so Modest or Timid with a special move set is the natural build. When you order one here you pick the nature, EV spread, IVs and Tera type yourself, so you can build the exact spread the set calls for rather than breeding for it.
Defensively, Gorebyss takes super-effective damage from Electric, Grass. It resists Fire, Water, Ice, Steel. Its ability options are Swift Swim, Hydration, and you choose which one your copy carries.
Gorebyss evolves into Clamperl. You can order any stage directly rather than raising it — useful when you want the final evolution at a specific level, or the pre-evolution with an egg move it can only learn early.
In-game, Gorebyss has 14 recorded encounter locations across BDSP (14) — listed in full below with levels, catchable marks and legal Poké Balls. A shiny Gorebyss ordered here is built with a legal PID and Encryption Constant, so it passes the same checks a hunted one does. If you want the honest answer on ban risk before you trade, read Is Pokémon Genning Safe?.
| Sp. Atk | 114 | |
|---|---|---|
| Defense | 105 | |
| Attack | 84 | |
| Sp. Def | 75 | |
| HP | 55 | |
| Speed | 52 | |
| Total | 485 |
Male / Female
Weak to ElectricGrass
Resists FireWaterIceSteel
| Location | Levels | Method | Notes |
|---|---|---|---|
| Solaceon Town | 2 | Hatched | — |
| Grand Underground (Fountainspring Cave) | 20–63 | Wild | Underground |
| Grand Underground (Fountainspring Cave) (2) | 20–63 | Wild | Underground |
| Grand Underground (Fountainspring Cave) (3) | 20–63 | Wild | Underground |
| Grand Underground (Fountainspring Cave) (4) | 20–63 | Wild | Underground |
| Grand Underground (Riverbank Cave) | 20–63 | Wild | Underground |
| Grand Underground (Riverbank Cave) (2) | 20–63 | Wild | Underground |
| Grand Underground (Riverbank Cave) (3) | 20–63 | Wild | Underground |
| Grand Underground (Still-Water Cavern) | 20–63 | Wild | Underground |
| Route 219 | 30 | Wild | — |
| Route 221 | 30 | Wild | — |
| Grand Underground (Fountainspring Cave) (5) | 33–63 | Wild | Underground |
| Grand Underground (Fountainspring Cave) (6) | 33–63 | Wild | Underground |
| Grand Underground (Fountainspring Cave) (7) | 55–63 | Wild | Underground |
Every move Gorebyss can learn in each game. The level column shows where it is learned by level-up; moves available only by TM, tutor or breeding sit at the top with no level.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Attract | Normal | Status | — | 100 | 15 |
| 1 | Blizzard | Ice | Special | 110 | 70 | 5 |
| 1 | Brine | Water | Special | 65 | 100 | 10 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | Double Team | Normal | Status | — | 100 | 15 |
| 1 | Endure | Normal | Status | — | 100 | 10 |
| 1 | Facade | Normal | Physical | 70 | 100 | 20 |
| 1 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| 1 | Hail | Ice | Status | — | 100 | 10 |
| 1 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| 1 | Ice Beam | Ice | Special | 90 | 100 | 10 |
| 1 | Iron Defense | Steel | Status | — | 100 | 15 |
| 1 | Protect | Normal | Status | — | 100 | 10 |
| 1 | Psych Up | Normal | Status | — | 100 | 10 |
| 1 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 1 | Rain Dance | Water | Status | — | 100 | 5 |
| 1 | Rest | Psychic | Status | — | 100 | 10 |
| 1 | Safeguard | Normal | Status | — | 100 | 25 |
| 1 | Scald | Water | Special | 80 | 100 | 15 |
| 1 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| 1 | Shell Smash | Normal | Status | — | 100 | 15 |
| 1 | Sleep Talk | Normal | Status | — | 100 | 10 |
| 1 | Substitute | Normal | Status | — | 100 | 10 |
| 1 | Surf | Water | Special | 90 | 100 | 15 |
| 1 | Swagger | Normal | Status | — | 85 | 15 |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 |
| 1 | Water Pulse | Water | Special | 60 | 100 | 20 |
| 1 | Waterfall | Water | Physical | 80 | 100 | 15 |
| 1 | Whirlpool | Water | Special | 35 | 85 | 15 |
| 9 | Agility | Psychic | Status | — | 100 | 30 |
| 11 | Draining Kiss | Fairy | Special | 50 | 100 | 10 |
| 16 | Amnesia | Psychic | Status | — | 100 | 20 |
| 19 | Aqua Ring | Water | Status | — | 100 | 20 |
| 26 | Dive | Water | Physical | 80 | 100 | 10 |
| 29 | Baton Pass | Normal | Status | — | 100 | 40 |
| 39 | Aqua Tail | Water | Physical | 90 | 90 | 10 |
| 45 | Coil | Poison | Status | — | 100 | 20 |
| 50 | Hydro Pump | Water | Special | 110 | 80 | 5 |
Pick the level, nature, EVs, IVs, ability, Poké Ball and Tera type — shiny optional — and our trade bot delivers it over a Link Trade. It is free, and it passes Pokémon HOME.
Build your Gorebyss